Wearable technologies — such as Google Glass — present not only a direct user experience challenge, but also a social experience challenge. How are individuals wearing these new technologies perceived? How do they perceive themselves? In part 1 of this 2—part series, Associate Professor Nick Bowman explores social implications of wearable technology, and in part 2, shares results of a study conducted by his communication technology team.
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We're always excited to welcome a new resource to the community. This week we're showing off FullStory, a platform that lets you watch and understand how real users are interacting with your site.
We recently had the chance to meet with Adam Connor and Aaron Irizarry, the two authors of Discussing Design. Read the interview, and see what they have to say about design, critique, and collaboration.
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In 2010, James Bridle discovered that his Apple iPhone was collecting and storing his location data. The experience brought him to the realization that as a user, his actions were actually helping to design the experience he had. This week, author Paul Blackburn shows how the roles of user and designer will become more intertwined, as IoT technology becomes commonplace in our daily lives.
As we create positive experiences, we sometimes create the perception of control, even when the user doesn't actually control the situation. This week, author Marli Mesibov discusses the ethics involved in designing for perception rather than reality.
Wearables have the ability to add context, record memories, and gather data at a moment's notice. They are also capable of tracking more private data than ever before. Are they enhancing our lives or exploiting them?
Hermeneutics is a clever framework for understanding the big picture by way of the details. Whether the big picture is a UX project or something as simple as reading a book, Sjors Timmer offers a process to uncover valuable - and sometimes surprising - insights.
Today our phones can connect to our alarm clocks, our watches, and maybe even our coffee pots. Dan LeBoeuf, a designer who focuses on connected experiences across multiple devices, explains how we can use connectedness to improve our UX work.
75% of consumers prefer when brands personalize messages and offers. Maya Nix from Clicktale tells us why that is, and how we can use it to improve the user's experience.
Forms. They're everywhere, from ecommerce to healthcare. Amanda Cheung, a speaker at upcoming Madison + UX, explains how to make sure forms are accessible to everyone.
Enterprise systems were largely left behind as the tech world shifted its focus to user experience. Author and upcoming Madison+ UX speaker Greg Damm explains that it’s time for that to change.
Would you be surprised to learn that great design has as much to do with how you speak as what you say? Tom Greever, a speaker at upcoming Madison + UX, explains why.
Sometimes even companies with amazingly talented design teams really struggle to create delightful experiences. In this interview with Lisa Welchman, we discuss the reason why, and learn how to manage the chaos that is an organization.
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